In this paper, a traffic simulation model, which has a gaming function, was constructed and it was examined how far the control efficiency is increased by using the model. The gaming is defined here as a function by which one can take part in decision-making whether green signal should be extended or shortened by hitting keys while watching traffic situation on the screen. The simulation is microscopic to duplicate the traffic flow on signalized networks and to visualize it on the computer screen. By exercise human ability capable of visually judging the whole traffic situation, many gaming tests to intervene in coordinated signal control were performed on various traffic scenarios. As a result, it was found that a little improvements were achievement comparing with the fixed-time control without intervention.